The
participants at the 20th Annual East Coast Gaming Congress in Atlantic City, New Jersey brought
various perspectives on issues regarding the present status and the future of
gaming around the world. A central topic
was finding new participants in gaming; a search that will include and be
centralized on millennials. After mutual
agreement was found quickly on the inclusion of millennials, the focus changed
on how to attract this group.
Efforts
to attract millennials will be based on a multiple pronged approach to interest
and to challenge to this group. The core
of this approach will focus on millennials inherent bias towards games that
include an analytic element rather than entertainment only; it is recognized
that what worked in the past -- a cup of nickels and a slot machine -- will not
attract millennials. Millennials are
mostly educated and require some type of analytical necessity to keep their
attention and interest. Further, the
competitive nature of millennials needs to be included in any approach to
obtain and maintain millennials in gaming.
Recognizing
these attributes of the millennial, the focus of new games will include iGaming
which is very familiar to millenials based on the corresponding development of
smart phones and related technology during their maturing years and now into
adulthood. The iGaming area has the
analytical challenge and familiarity but also allows for an increase in gaming
without the need for “brick and mortar” casinos or “racisinos “. Evidence exists that the amount of time that
millennials spend on their i-technology continually increases. This increased time will be the opportunity
to provide them with an introduction to gaming, and more particularly, iGames
which have been designed specifically with the millennial as a target.
In
conjunction with challenging technologies designed to draw the attention of the
millennial, entertainment of the millennial in the form of nightclubs, fine
dining and exclusivity are clearly required.
Sportsbar and corporate restaurants can play a part for the millennial
dollar and interest but, it is apparent that fine dining, exclusive dance
clubs, live entertainment and themed establishments which cater to specific
tastes, e.g., cigar bars, are also required to bring the millennial to any
entity whether it includes gaming or can be complementary to iGaming.
- Joseph J. DiDonato
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